![]() ![]() When making a game, it’s tempting to look at the finished product and forget about all the bumps along the way. In procedurally generated game, that can translate very quickly into chaos, so we’ve spent a huge part of the development process trying to tame that chaos, while still allowing things to interact in interesting ways. There’s a lot more going in in this game – the number of game assets has more than tripled, and there’s much more variety of gameplay. What were some major challenges you faced during Odyssey’s development? Needless to say, the following Q&A isn’t exclusive, but we hoped to put a few spins on our questions to give this Q&A a Sweet Setup feel.ġ. ‘Alto’s Odyssey’: How the team behind ‘Alto’s Adventure’ came up with one of the best smartphone games ever made - Business Insider.The evolution of Alto’s Odyssey: A Q&A with Team Alto - Apple Glory. ![]() ![]() Interview – A closer look at Team Alto’s stunning sequel, Alto’s Odyssey - Pocket Gamer.Exclusive: Q&A With Team Alto - The People Behind Alto’s Odyssey and Alto’s Adventure - Beebom. ![]()
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